Card Condition Guide
Following are the terms we use to denote the conditions of our card singles on Holofoiled. For each condition you will find a description, followed by a helpful numerical “scoring” range used to denote where that condition would fall on a scale from 1 – 10. Note that the scoring ranges are our own estimates and do not follow the standards of any other company (e.g. PSA).
A card in Mint (MT) condition is in pristine shape with virtually no imperfections. Generally, we will not list cards in this condition unless they have been officially graded (e.g. PSA). [9.5 – 10.0].
A card in Near Mint (NM) condition contains few flaws. Flaws that do exist will be minor, and may include minor nicks, whitening, scratches, etc. No more than a few such minor imperfections should exist. To keep your cards in near mint condition, always remember to put them in at least soft-sleeves as handling them (e.g. through play) will cause wear and damage over time. Serious collectors should also use hard-sleeves for their cards to further protect against damage. [8.5 – 9.5].
A card in Lightly Played (LP) condition shows one or more small flaws. These flaws may include light nicks, edge-wear, whitening, dimples, scratches, creases, spotting, etc. In general, a card in this condition shows signs that it has been played, but is still playable in competitive play. [7.0 – 8.5].
A card in Moderately Played (MP) condition contains one or more noticeable flaws. These flaws may include nicks, edge-wear, whitening, dimples, scratches, creases, spotting, bends, etc. In general, a card in this condition shows obvious signs of wear, but should still be playable in competitive play. [5.0 – 7.0].
A card in Heavily Played (MP) condition contains one or more egregious flaws. These flaws may include heavy nicks, edge-wear, whitening, dimples, scratches, creases, spotting, bends, etc. In general, a card in this condition shows signs of heavy wear, and may or may not be playable in competitive play. [3.0 – 5.0].
A card in Damaged (DA) condition contains one or more instances of physical damage. This damage may include cuts, tears, scrapes, stains, markings, bends, and related flaws. A card in this condition should be considered unplayable in competitive play. We generally do not sell cards in this condition. [1.0 – 3.0].
Cards, especially holographic cards, may exhibit signs of warping when exposed to varying levels of heat and humidity. This is a normal occurrence, and does not factor into how we judge conditions. Storing cards in a cool, dry place may help to prevent or reverse warping. Likewise, storing cards in soft-sleeves (and better yet, hard sleeves) may help to prevent or reverse warping.